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Post by Rivaxorus on Nov 23, 2012 13:37:32 GMT -5
Below here gives mild information about the species of Carvanna. If you see one you like scroll down and find them among the other posts. It will tell you the information needed to create one.
-Elemental Wolves The once dominant race of the land, these wolves live from up to 10 years to 20 years of age. They control an element granted from their god, or even their parents. These inhabit Carvanna the most, and often reject other Races, because they are the ones who keep things in order, with the exceptions of their Gods rule.
-Demi-gods Demi-gods are mixed in with elemental wolves, but most of the time they are much more highly respected to some. These are open to be roleplayed as long as you are not powerplaying with them, they might be half god, but since their parents have most likely vanished their power is equal to normal elementals. In most cases, the only time demi-gods are really powerful is if they are born from two gods. More often then not, the gods would rather have children with mortals. Demi-gods are free to pass from the mortal world into the heavens as they please, without being dead. Can only obtain through contests and gifts from staff otherwise are banned.
-Twun Wolves Ever since Lenka appeared, the Twun's have been hated with the out most rage, even more then the ghost wolves were once. They are killed on sight if come in contact with an elemental wolf. Whether they are good or not, no mercy is shown even to those wolves who believe in characters of others.
Twun's have a unique way of getting their power. They drink the blood of live wolves, and in doing so, they do not kill those wolves they gain their power. Since their body is almost dead, every few months they have to drink blood, before dieing of blood loss, a bloodthirsty Twun is the most dangerous no matter how much control they have. When they drink from your wolf, your wolf does not lose their power, but the Twun does copy the spells and gain them for their use.
Currently you are free to create a Twun.
-Alzanian Wolves Alzanian wolves tend to group together in tribes unlike the packs of Elemental wolves. Alzanians are now fighting for dominance over the elementals, Alzanians are the more common in Earth but can be born under any element. Their god that they serve is known as Kaois. They may choose to desert him though consequences are great. All Alzanian wolves have horns on their head protruding from their skulls, though they come in all shapes sizes and colors. Alzanians element info is the same as the elementals, no change apart from having one more spell then usual for earth element. They live up to 20 years of age, and mature at age 2. They are also ALWAYS REINCARNATED.
Currently all Alzanians are accepted.
-Zombie Wolves Zombie wolves are ghost that have somehow been able to reanimate their body. They have no heart beat, and often have to feed on the actual flesh of other wolves to survive. They are not affected by the Twun's poison if they eat them. These wolves however do eventually rot and return to being a ghost, where they will not be able to return to their body. And their spells are harder to control then when they were living.
Only able to make if you have purchased the revival item in the shop.
-Ghost wolves There are three types of these wolves. Those who wander the immortal world with their god, those who wander the mortal lands and those who have faded away never to be seen again. These wolves used to be alive, their souls have left their bodies in the process known as death to mortals.
You are allowed to roleplay wandering ghosts in the mortal lands, but most of the time, unless they have learned to control their forms, no wolf can see them. And rarely do wolves stay as wandering spirits unless one, they don't believe in gods, or two their reincarnation has gone wrong and they are stuck on Carvanna lands. This is also only able to be roleplayed if your wolf has done a great evil. Most ghosts wandering the mortal lands are not friendly ones.
Foreign Spirits, they are a bit different from all the other ghosts it seems though. They are neither good nor evil, and seem to have never made it to the heavens in the first place. These creatures enjoy to posses a heart that is not theirs and can be very dangerous. Though they have slightly physical form and are very weak, they are sneaky, and came as soon as the gods had vanished. Currently only staff can play Foreign spirits.
Faded away wolves cannot be rped, because they basically vanish and are completely forgotten.
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Post by Rivaxorus on Nov 23, 2012 13:49:47 GMT -5
Elemental & Alzanian Wolves Maturity:; 2 years
Age Range:; 10-20 years
Diet:; Depends on area
Fire Elemental Wolves- Fire, destruction, known for it's impudent trash nature to hate everything and burn it up. More fierce then death, or any evil darkness that could take over one Fire is probably the most feared Element in the lands of Carvanna. Fire has two ways of controlling itself, rage and hate, or life and a heart beat. Although, most only know of they way of rage and hate.
-Magic Fire wolves can have four spells, that reflect off of rage and hate either from themselves or others. Often not many masters are around, who has learned another way to use his spells. The wolf can often not use his/her spells unless having a fit of anger or hate.
Fire wolves tend to have ravage tempers, even if they have a gentle nature. They like to be ruthless and are bold, they make good allies, and fearful enemies.
Air Elemental wolves- Air wolves are mostly nomads, and most masters happen to be monks. Scattered from their old tribe, air wolves don't like staying in one place and are naturally very curious, just like the wind that follows through their element. Air wolves concentrate of staying above the ground, and being light. With any type of gas around them, they are also often poison masters. With all their powers, they are a very different race from the other elemental wolves.
-Magic Air wolves can have three spells, masters four. Their power with the air is very skillful, even as little pups. Some choose to also become poison makers. These wolves can use anything, not just oxygen. As long as it's a gas.
Air wolves tend to be playful and smart, sometimes annoying. They come in various personalities, and tend to be the most dynamic.
Earth Elemental Wolves- Earth is one of the strongest of four elements, it was often used in wars of the old days for wolves. The user rarely uses any energy besides concentration with their skills in shaping the earth, or planting plants and such. This element is often used to make armor, because there are metal benders which counts as part of the earth element.
-Magic Earth wolves can use 10 spells, because they are part of the first four, many are after their power specially Twun's. Often dragons assault them. Often the earth wolves have hot tempers has pups.
Earth wolves are hefty creatures. Strong, loyal, and noble. Like air wolves though their personality also differs. Some may be stuck up due to the fact of their spell stand.
Water Elemental Wolf- Water is another one of the strong four elements. Their power isn't only used for water itself, they can draw any type of liquid and use it. From sweat, to blood, as long as it is one of their spells they can use it. Their goddess may be more fish like then it seems, but these water wolves hold their pride in everything. Their power seems limitless and they only time fatigue happens, is if they over use their spells in concentration.
-Magic Water wolves have six spells max, and masters often have seven. Water wolves spells range from any type of liquid, oil, sweat, blood, tears. Liquid is the key word for them, their power is very strong and they should be well matched in many areas of other elements.
Water wolves out of all the elements can have any personality they want. Ranging from a psychopathic killer, to someone who loves their family very much. But which ever way they have a strong sense of justice in their view of choice.
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Post by Rivaxorus on Nov 23, 2012 13:58:29 GMT -5
Demi-Gods (Demi-gods are almost exactly the same as elemental wolves, but their spells are doubled as is their life range) Demi-gods are sons and daughters of the gods that vanished a year ago. These gods are simply legends now and their sons and daughters have resorted to their mortal parents element, which has to be Fire, earth, water or air. If you have any other questions please pm me, and remember these will only be free until NEXT spring in four months or so.
Maturity:; 2 years
Age Range:; 20-30 years
Diet:; Depends on area
Fire Elemental Wolves- Fire, destruction, known for it's impudent trash nature to hate everything and burn it up. More fierce then death, or any evil darkness that could take over one Fire is probably the most feared Element in the lands of Carvanna. Fire has two ways of controlling itself, rage and hate, or life and a heart beat. Although, most only know of they way of rage and hate.
-Magic Fire wolves can have Six spells, that reflect off of rage and hate either from themselves or others. Often not many masters are around, who has learned another way to use his spells. The wolf can often not use his/her spells unless having a fit of anger or hate.
Fire wolves tend to have ravage tempers, even if they have a gentle nature. They like to be ruthless and are bold, they make good allies, and fearful enemies.
Air Elemental wolves- Air wolves are mostly nomads, and most masters happen to be monks. Scattered from their old tribe, air wolves don't like staying in one place and are naturally very curious, just like the wind that follows through their element. Air wolves concentrate of staying above the ground, and being light. With any type of gas around them, they are also often poison masters. With all their powers, they are a very different race from the other elemental wolves.
-Magic Air wolves can have five spells, masters six. Their power with the air is very skillful, even as little pups. Some choose to also become poison makers. These wolves can use anything, not just oxygen. As long as it's a gas.
Air wolves tend to be playful and smart, sometimes annoying. They come in various personalities, and tend to be the most dynamic.
Earth Elemental Wolves- Earth is one of the strongest of four elements, it was often used in wars of the old days for wolves. The user rarely uses any energy besides concentration with their skills in shaping the earth, or planting plants and such. This element is often used to make armor, because there are metal benders which counts as part of the earth element.
-Magic Earth wolves can use twelve spells, because they are part of the first four, many are after their power specially Twun's. Often dragons assault them. Often the earth wolves have hot tempers has pups.
Earth wolves are hefty creatures. Strong, loyal, and noble. Like air wolves though their personality also differs. Some may be stuck up due to the fact of their spell stand.
Water Elemental Wolf- Water is another one of the strong four elements. Their power isn't only used for water itself, they can draw any type of liquid and use it. From sweat, to blood, as long as it is one of their spells they can use it. Their goddess may be more fish like then it seems, but these water wolves hold their pride in everything. Their power seems limitless and they only time fatigue happens, is if they over use their spells in concentration.
-Magic Water wolves have eight spells max, and masters often have seven. Water wolves spells range from any type of liquid, oil, sweat, blood, tears. Liquid is the key word for them, their power is very strong and they should be well matched in many areas of other elements.
Water wolves out of all the elements can have any personality they want. Ranging from a psychopathic killer, to someone who loves their family very much. But which ever way they have a strong sense of justice in their view of choice.
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Post by Rivaxorus on Nov 23, 2012 14:06:10 GMT -5
Twuns Maturity:; 4 years
Age Range:; 30-40 years(If born)
Diet:; Mainly blood, they dislike meat in most situations.
Twuns are also known as demon or vampire wolves. They have two forms in which they can shift in and out of. Their second form being their most ravaging form.
First form- Twun's first form is their normal form and the one that they are born with. Twuns can be either born or turned, though, the ones turned have a thirst worse then those born. Their first form is small and is to par with elemental wolves, seeing as Twuns can copy any spell from any element from drinking their blood, they are not based on one element.
Second Form- Twun's second form is large and chaotic, most of the time they can't control it. Second forms are hard to train to control, and their power strengthens within this form. Usually a twun will not go into second form unless in distress for their life or something they care about.
Born Twuns- A born twun means two twuns mated and had a litter. These Twuns are far less dangerous then turned twuns. Their nature causes for tight family like bonds and they fight for what they care about. They have an age range, unlike those turned, and can die far easily from disease and such.
Turned Twuns- A turned twun is fairly dangerous. It means they have survived being attacked by another turned twun's second form, and have gone through the painful turn. These twuns are immortal in life range, but can be killed by outside creatures such as having their lungs or heart ripped out ect. These creatures are always on the prowl for blood, and if they attack a elemental wolf while in second form, if that wolf survives they loose their elemental properties and become a Twun.
Note:; Twuns drink a elemental wolf's blood to copy their spells, which means you must have the wolf's rpers consent to a certain spell for their wolf that they have created.
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Post by Rivaxorus on Nov 23, 2012 14:13:34 GMT -5
Ghost Wolves Maturity:; N/A
Age Range:; Immortal
Diet:; Souls, or nothing.
Heaven Ghosts- The most common type of Ghost ever. These are the wolves who have been accepted into the heavens and live there. They do not need to eat, sleep, or anything else, but they do have the choice to do so. Though if you commit a crime in the heavens you are sent to the underworld, where those ghosts tends to be more ravaging then others. Once you are a ghost, you cannot go back to the living unless granted reincarnation, in which you will not remember your life before.
Wandering Ghosts- Though different from the heaven ghosts, they are quiet the same. They are the wolves that have left something undone, or have committed a crime where the god has sent them back the world of the mortals. In which it takes time and energy to control their form for others to see or hear them. Most of the time, they are angry spirits that cause trouble, they can see each other, but mortals can not see them unless they have had some time of training. They still also have a chance of returning to either the mortal world, or going to the heavens.
Foreign Spirits- Appearing after the gods started to vanish, these spirits are evil creatures with empty shells. They are pure black and form in black mists. They only serve to take over and eat the heart of their victim. These Foreign Spirits are legends used to put pups to sleep, though they are very real. It is unsure if they were alive or not before they were Foreign Spirits. But they are empty and forever look for a heart to suffice their hole. (Can only currently be played by staff.)
Faded Wolves- Wolves that have been completely forgotten and lost. Their spirit is no more and they do not exist. Maybe in some other sense of time, but not this one.
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Post by Rivaxorus on Nov 24, 2012 23:56:13 GMT -5
Zombie Wolves Maturity:; N/A
Age Range:; 2-3 years, depending on how well they take care of their body.
Diet:; Flesh of the living, mainly other wolves to live until their body rots.
Zombie wolves are enticing and ugly creatures. Depending on their stage of rotting, they could vary in appearance and scent. A newly made zombie can mildly smell well and appear as if they were never dead, but soon skin with start to feel and fall off, and flies with follow in suit. Zombie wolves spells are twice as powerful as they were before they were alive, but with the cost that their hunger for flesh will depend and their rotting process will quicken with every spell used. They are lustful creatures that cannot resist a good meal of flesh from another wolf of their before species. They can lose to their instincts in a flash and cause a massacre. It is a wonder how they come to be, maybe their spirits long for being alive again and force their way into the dead body. Or a foreign spirit takes over.
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